Price vs playability

Yesterday I stumbled on Canabalt, again after quickly passing over it a year or so ago. I played 2 or 3 games of the flash version, and started to consider if I should buy the iPhone/iPod one.

The main drawback was its price: 2.39€. Exactly the same as NFL 2010 by Gameloft, a game I had bought recently.

I just wanted a taste of football, after playing two great casual games, with football setting: Backbreaker: tackle alley and Field Goal (link to my own reviews). I went ahead, and after a few hours of blindly playing I discovered somehow the general rules and started to play sparingly.

Same price, way over better graphics. But the drawbacks... Slow loading a and long matches: you need 10 minutes or so to play a whole game.

This means that you won't be playing it on a short line, in the subway or in some other "casual" setting. You will be playing Canabalt (and enjoying it a lot). The price vs graphics loses against the price vs playability.

That is, of course, besides the question of whether you would pay that for a (or this) game. A friend of mine says he wouldn't pay anything, software should be free. I disagree, some software is free because some programmers get paid for doing something else, like this or other games. But this is just an opinion, and everyone is free to pay/not pay as much as he wants.

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Written by Ruben Berenguel